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Project Success Rate by Project Size

Size is the single strongest predictor of project outcome in the Standish CHAOS data. Here are the exact success, challenged, and failed percentages for each size band, read from the primary CHAOS Report 2015.

How does success rate change with project size?

In the Standish CHAOS Report 2015 (Modern Resolution: on time, on budget, with a satisfactory result; FY2011–2015), only 6% of the very largest "grand" projects succeeded, against 61% of small projects. Large projects succeeded 11% of the time, medium 12%, and moderate 24%. Small projects therefore succeed at roughly ten times the rate of the largest, which is the empirical basis for Standish's advice to break big projects into small ones.

61%
of small projects succeed (on time, on budget, satisfactory)
CHAOS 2015
6%
of grand (very large) projects succeed on the same definition
CHAOS 2015
10x
small-project success rate vs grand (61% vs 6%)
CHAOS 2015

The full resolution table, by size band

The CHAOS 2015 report splits every software project into five size bands and reports the share that were successful, challenged (late, over budget, or under-scoped), or failed (cancelled or never used). The trend is monotonic: success falls and failure rises at every step up in size.

Project sizeSuccessfulChallengedFailed
Grand6%51%43%
Large11%59%30%
Medium12%62%26%
Moderate24%64%12%
Small61%32%7%

Resolution of all software projects by size, Standish Group CHAOS Report 2015, page 3 (Modern Resolution: OnTime, OnBudget, with a satisfactory result; FY2011–2015). Each row sums to 100%. Figures read directly from the primary report.


Why size dominates the outcome

Standish has argued since the first CHAOS Report in 1994 that project size is the single most important factor in project outcome, ahead of technology, methodology, or team. The 2015 breakdown is the clearest statement of it: a grand project is more than seven times as likely to fail outright as a small one, and roughly ten times less likely to succeed. Three mechanisms drive the pattern:

  • Complexity rises faster than size. Stakeholders, interfaces, and dependencies multiply as a project grows, so coordination cost climbs faster than the headline budget. The system that has to work grows non-linearly with the money spent on it.
  • Feedback arrives later. A large project accumulates more scope before anything ships, so estimation errors, integration problems, and requirement misunderstandings are discovered late, when they are most expensive to fix. Small projects deliver working increments sooner and surface the same risks early.
  • Decision latency compounds. The CHAOS 2020 "Beyond Infinity" report names slow decision-making as the root cause of failure. Large projects have longer decision chains, so latency accumulates across every choice, and the cost of a delayed decision scales with the size of what is waiting on it.

The practical lesson is the most actionable one in the whole dataset: size is the variable most under a sponsor's control. Breaking a large programme into small, independently deliverable pieces moves work from the 6% column toward the 61% column.


The same shape appears outside IT

The size-risk relationship is not a quirk of software. Bent Flyvbjerg's database of more than 16,000 projects shows the same shape across physical megaprojects: larger and more novel projects carry fatter cost-overrun tails, and only about 0.5% of large projects come in on budget, on time, and with the promised benefits. The McKinsey-Oxford study of large IT projects found they run 45% over budget on average and deliver 56% less value than predicted. Different samples, different sectors, same direction: scale is a risk multiplier.

It also compounds with delivery method. The CHAOS 2015 agile-versus-waterfall breakdown shows waterfall barely scaling (3% success on large projects) while agile degrades more gracefully (18%). Small size and incremental delivery are the same lever pulled in two ways.


What the numbers do not say

Two caveats travel with these figures. First, the definition is strict: a project counts as successful only if it was on time, on budget, and delivered a satisfactory result. Under a looser "did it ship" test every band would be higher; the interesting part is the gap between bands, not the absolute level. Second, CHAOS is a survey of self-reported outcomes from IT executives, not an audited dataset, and academics (notably Eveleens and Verhoef, 2010) have argued the definitions inflate failure rates. The direction, that success falls sharply with size, is robust and echoed by independent datasets; the exact percentages should carry that methodological caveat.


How to cite

Standish Group International (2015). CHAOS Report 2015. The Standish Group International, Boston MA. Table: Resolution of all software projects by size (page 3), Modern Resolution definition, FY2011–2015.

Document: CHAOS Report 2015 (PDF, copy hosted by Info-Tech Research Group), read 8 October 2026.

The full CHAOS reports are paywalled; the 2015 resolution-by-size table is widely reproduced in openly accessible secondary sources (Scrum.org, InfoQ, PM World Journal) and matches the figures above.


Related references on this site

Frequently Asked Questions

How does project success rate vary by project size?

In the Standish CHAOS Report 2015 (Modern Resolution: on time, on budget, with a satisfactory result; FY2011-2015), only 6% of 'grand' projects (the very largest) were successful, against 51% challenged and 43% failed. Large projects succeeded 11% of the time, medium 12%, moderate 24%, and small projects 61%. Small projects therefore succeed at roughly ten times the rate of the very largest, which is why the report's central recommendation is to break big projects into small ones.

What is a grand project in the CHAOS Report?

The Standish Group sizes projects by labour content and cost. In the CHAOS classification, 'grand' projects are the very largest band, followed by large, medium, moderate, and small. Grand and large projects are where failure concentrates: they succeed only 6% and 11% of the time respectively, against 61% for small projects, so the biggest projects contribute a disproportionate share of the cancelled and never-used work in the CHAOS data even though they are a minority by count.

Why do large projects fail more often than small ones?

Standish's reading is that complexity, coordination cost, and decision latency all rise faster than linearly with size. A large project has more stakeholders, longer feedback loops, and more scope to accumulate before anything ships, so problems are discovered later and cost more to fix. Small projects deliver working increments sooner, surface risk early, and can be steered or stopped cheaply. Size is also the variable most under a sponsor's control, which is why 'go small' is the most actionable lesson in the data.

Do other datasets agree that bigger projects fail more?

Yes. The pattern is not unique to IT. Bent Flyvbjerg's project database of more than 16,000 projects shows the same shape across physical megaprojects: larger, more novel projects carry fatter cost-overrun tails, and only about 0.5% of large projects come in on budget, on time, and with the promised benefits. The McKinsey-Oxford study of large IT projects found they run 45% over budget on average. Different samples, same direction: scale is a risk multiplier.

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Updated 2026-10-08